#include "WallClimb.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

WallClimb::WallClimb()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/climbing.png");
}

WallClimb::~WallClimb()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}